Control - A Good Defence, unlocking the Shield power

Publish date: 2023-04-18

A Good Defence is a side mission in Control that unlocks a very useful power - Shield.

Like its name suggests, Shield lets you surround yourself with a collection of rubble, which blocks incoming Hiss attacks.

To uncover this new Object of Power, you must return to the Maintenance Sector and visit the Field Training to undertake one of the greatest challenges humankind has ever faced - timed exercise courses.

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Need more help in your quest through the Oldest House? Then check out our Control walkthrough hub, with links to all our Control guides.

How to start A Good Defence in Control

To begin A Good Defence, you need to find the Research & Records - Research - Home Safe Tests collectable.

To find Home Safe Test, head to Central Maintenance by taking the Sector Elevator to the Maintenance Sector. Once you're there, go through the door on the left to Black Rock Processing.

You'll find yourself in a room with two security checks and a windowed room behind them. Follow the corridor around until you reach this room. You'll find Home Safe Test on the counter inside.

Once you have it, head back to Central Maintenance.

Investigate the Training Course in Control

In Central Maintenance, you'll notice that the doorway to Field Training is blocked off by the Hiss. There are also small red Hiss blocks around the room.

You need to destroy these red blocks if you want to remove the Hiss barrier. The red blocks can be found:

Once you've destroyed these blocks, the barrier in front of Field Training will disappear, allowing you to enter.

Head down the corridor and go through the metal detector.

Collectables to be found:

Complete the Training Course in the required time in Control

When you enter the Training Course a set of instructions will begin to play. Follow them and press the red button in front of you.

The Training Course will begin once the overhead voice finishes counting down. You will have 60 seconds to complete the course, with the recording regularly reminding you how much time you have left.

In the first room you need to simply shoot one target and, in the second, you need to shoot four.

Quickly solve the third room by using your Launch power to place an orange electricity box on the nearby socket.

The next room is completed the same way, but this time there are two sockets. One is on the far wall and the other is on the right-hand side directly opposite you when you enter the room.

The fifth room involves shooting another three targets.

This is followed by another electricity box puzzle in the sixth room. In here you must use your Launch powers to place an electricity box either side of the door to open it and create a set of stairs for Jesse to climb.

Room number is seven is pretty easy - quickly run around the walls that rise up from the ground and go through the door at the end of the corridor.

Finally, head through the passageway on the right-hand side.

Entering this chamber will bring you to the end of the course and the Object of Power.

Don't worry if it take you a couple of times to complete the course. There is no plenty other than having to repeat the course.

Cleanse the Safe Object of Power in Control

It's impossible to not notice the Safe Object of Power in the central room of the Training Course. It glows the typical Object of Power red and is shielding itself with a collection of rubble.

You can break this shield by throwing items using your Launch powers. When you see an opening in the shield, run up and cleanse the Safe Object of Power.

Before you do this, however, you might want to open the chest you can find on the upper floor of this room.

Collectables to be found:

How to complete the Shield tutorial in Control

Cleansing the Object of Power will take you back to the Astral Plane.

This version of the Astral Plane is populated with gold enemies that are immune to your attacks, so don't bother attacking them.

To complete this challenge, you simply need to raise your Shield and follow the pathway, until you reach the line of floating grey cubes that will return you to reality.

Every so often you will need to lower your Shield, so that you can climb a wall.

Your Shield might also be destroyed by enemy fire or when you run out of energy. If this does happen, run until you have enough energy to raise your Shield again.

Upon returning to the Bureau, you'll be given a great opportunity to experiment with your new shield as a group of Hiss soldiers will arrive and attack you.

Defeat them and you can continue exploring the Federal Bureau of Control.

It’s time to journey into the mysterious Federal Bureau of Control. Our Control walkthrough can help you through the storyline missions, including Welcome to the Oldest House, Unknown Caller, Directorial Override, Old Boy’s Club, Threshold, My Brother's Keeper, The Face of the Enemy, Finnish Tango, Polaris and Take Control. You can also learn new supernatural powers by completing A Merry Chase, A Good Defence and A Captive Audience. We also have guides on upgrading the Service Weapon, your Abilities, how to use Weapon and Personal Mods, how to unlock every outfit and the solution to the Roulette Wheel puzzle.

Rewards for completing A Good Defence in Control

For completing A Good Defence, you'll be rewarded with:

If you'd like to learn more about Control, visit our Control walkthrough guide.

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