Sea of Thieves ship battles: How to win, use cannons and repair your sinking ship explained

Publish date: 2023-06-01

Sea of Thieves' ship battles are one of those skills worth learning if you come against trouble on the high seas - which is unfortunately often.

The principles of combat are largely the same between ships, but the actual putting into practice of those really depends on the size of your ship and crew.

This page explains how to defeat other ships to the basics of cannons and cannonballs and, once the battle is over (or, if you have a team with you!) how to repair your sinking ship.

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If you're looking to learn the essentials of Sea of Thieves, take part in the Maiden Voyage, and read more about sailing and how to survive fights with skeletons and the kraken.

How to win ship battles in Sea of Thieves

First, you should learn the essentials of how to sail in Sea of Thieves - as once you have mastered how to move, you can then fight back more effectively.

From there, here's some advice on how to fight in Sea of Thieves:

How to use Cannons and Cannonballs in Sea of Thieves

Cannons are the bread and butter of combat, and can be loaded with a variety of different cannonball simply by holding them aloft and interacting with the nearest end of the cannon. Once loaded (you can tell if they're loaded at a glance if there's a short stub of rope sticking out the rear), simply grab hold to shift its position, take aim at your target, and fire. Usefully, provided you have more ammo in your inventory, cannons can be reloaded at the press of a button, without needed to detach yourself.

Fearless sorts can load themselves into the open end of a cannon, and blast off to distant climes (you'll need to aim beforehand if doing this solo). This is useful if you ever want to rapidly reach higher ground on an island, reach otherwise inaccessible ledges, or even cross vast distances of the ocean to infiltrate an enemy ship at speed. Do be aware that you'll take damage if you hit solid ground from a significant height when firing, but not when landing in water.

Since launch, the number of available cannon projectiles has ballooned, and you'll find a full breakdown of those available, and their various effects, below:

Standard cannonballs - useful for puncturing holes in an opponent's lower deck, or smashing their mast, wheel, or capstan. Blunder bombs - cause minimal impact damage but can nudge a vessel on its axis, usefully knocking enemy cannons off-target. Fire bombs - set fire to the impact zone, with flames slowly spreading until extinguished with water. Chain shot - a spinning chain that causes minimal damage to the hull but can obliterate a vessel's mast, wheel, or capstan in a single strike, forcing a frantic repair. Cursed Cannonballs - don't deal damage direct damage, but inflict troublesome effects on ships (purple cursed cannonballs) or crew members (green cursed cannonballs) caught in the blast radius.

Purple Cursed Cannonballs

Green Cursed Cannonballs

The first season has arrived! Learn about all Season 1 Battle Pass rewards and everything else added in the Sea of Thieves patch notes. New to the game? Learn what to do in Sea of Thieves and take take part in the Maiden Voyage tutorial, which teaches you the essentials of sailing and ship battles. It's also useful for beginners to know how to survive fights with skeletons and the kraken. Elsewhere we have advice on how to get easy gold and doubloons, complete skeleton forts and The Shroudbreaker, take part in fishing in Sea of Thieves and Sea of Thieves island maps.

How to repair you sinking ship in Sea of Thieves

All boats have four main damage zones - the hull, wheel, capstan, and mast - that can be variously effected by projectiles, environmental hazards, large enemies, or simply through careless driving. A damaged hull will let in water eventually causing the ship to sink, while the wheel, capstan, and mast will cease to function if completely damaged, so it's vital to perform repairs as quickly as possible.

Performing a repair simply requires a crew member to equip a plank, then interact with the damaged spot to patch it up. Larger holes in the hull will require longer to repair than smaller ones (don't forget to bail water from the lower decks over the sides of the boat when you're done!), and multiple planks will be needed to fix the capstan, wheel, and mast if they've sustained multiple damage. Note that completely broken sails must be hoisted back into position using their ropes before planks can be used on their damage zones.

Although the repairs you prioritise will depend on your current circumstances, you'll usually want to focus on repairing the hull first when sailing a galleon or brigantine, as water pours in quickly, making it difficult to bail fast enough to prevent sinking. Sloops, meanwhile, fill up relatively slowly, meaning it's sometimes preferable to escape a danger zone first, allowing water to steadily pour in below deck, and then repairing once in a safer position. In all cases, you'll know your boat is about to sink when it begins to make a violent groaning.

Do note that holes above water level don't take in water, meaning you can leave those until last - unless hit by a Ballastball or in rough, stormy waters.

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