Alex Battaglia | Eurogamer.net
Alex Battaglia
Video Producer, Digital Foundry
Ray-tracing radical, Turok technophile, Crysis cultist and motion-blur menace. When not doing Digital Foundry things, he can be found strolling through Berlin examining the city for rendering artefacts.

Digital Foundry | Forza Motorsport: Is 4K 60fps with ray tracing really possible on Series X?
And what else can we learn from the reveal footage?

Digital Foundry | God of War's AMD FSR 2.0 upscaling takes on Nvidia DLSS
The next-gen upscalers stress-tested - which works best?

Digital Foundry | Hitman 3's PC ray tracing upgrade is beautiful - but comes with a big cost
RT's hit to performance is astonishing - and you'll need DLSS.

Strong progress - but serious frame-pacing and VRR issues remain.

FSR 2.0 vs native resolution rendering - and DLSS.

Digital Foundry | Steam Deck evolves: 40Hz-60Hz display support, VRS and improved acoustics tested
Valve's PC/handheld hybrid just got even better.

Digital Foundry | Chernobylite ray tracing analysis: gorgeous on PC, but what about PS5?
The Digital Foundry tech review.

Digital Foundry | The question that must be answered: Steam Deck - can it run Crysis?
No, it can't. Yes, it can!

Digital Foundry | Unreal Engine 5 hands-on: the cost of next generation rendering
Nanite and Lumen are incredible - but the performance implications are daunting.

Digital Foundry | Doom's ray tracing upgrade launched on April Fool's Day - but this is no joke
A PC classic transformed.

Plus: what does it take to match or exceed the PS5 experience?

Digital Foundry | Ghostwire: Tokyo on PC debuts impressive new DLSS competitor
But it's another port with stutter problems.

PS5 takes on PS4 and the maxed-out PC experience.

Digital Foundry | Shadow Warrior 3: a great game let down by frustrating technical issues
And there's no native app support for current-gen consoles.

Work in progress.

Digital Foundry | Elden Ring's PC performance simply isn't good enough
Intrusive stuttering problems must be addressed.

Digital Foundry | Elden Ring performance: what to expect on PS5, Series X/S and PC
Digital Foundry's early impressions of each version.

Digital Foundry | How God of War was brought from PlayStation to PC
A Digital Foundry tech interview.

Digital Foundry | Dying Light 2 PC is a graphics juggernaut that powers past the consoles
Our selection for the best settings across a range of hardware.

Digital Foundry | God of War on PC is a simply sensational port
What's improved over console and how to get the best optimised experience.

Digital Foundry | The Matrix Awakens vs the original movie - and it's shockingly close
Real-time rendering compared to UHD Blu-ray.

It's a port that works - but still needs a lot of work.

Digital Foundry | Sword and Fairy 7 is the cutting-edge PC exclusive nobody's talking about
A deep story, high-end visuals, ray tracing - this is an impressive game.

Digital Foundry | Halo Infinite tech preview: a promising campaign with tech issues to address
Does Halo work in an open world? We finally have answers.

Digital Foundry | Forza Horizon 5 PC modded to add ray tracing in-game
Dramatic improvements for photo mode too.
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