Control - Weapon Forms list, how to unlock and upgrade Special Weapon Forms
Weapon Forms are upgrades to your Service Weapon, your main weapon against the Hiss, in Control.
Each Form changes the Service Weapon's performance, allowing you to unleash a variety of attacks upon your enemies. The Shatter form, for example, is perfect for attacking groups of oncoming Hiss, while the Pierce form helps take out enemies who are protected by shields.
Like creating Mods, you unlock new Weapon Forms through Astral Constructs, which accessible at Control Points.
On this page:
- How to unlock new Weapon Forms in Control
- How to upgrade Weapon Forms in Control
- List of the Weapon Forms and upgrades in Control
Need more help in your quest through the Oldest House? Then check out our Control walkthrough hub, with links to all our Control guides.
How to unlock new Weapon Forms in Control
You unlock new Weapon Forms by visiting a Control Point and selecting Astral Constructs. From there, select Weapon Forms.
New Weapon Forms will appear here as you progress through the storyline of Control. Simply select the Weapon Form you want to unlock it, as long as you have the required Materials, of course.
Each Weapon Form costs a combination of Source Energy and Materials.
Source Energy can be found by defeating the Hiss and deconstructing Mods.
While the various Materials can be found by opening Chests, defeating the Hiss and completing Board Countermeasures. The Material you receive will be randomly selected, however, so don't be surprised if you have to go hunting for a specific ingredient.
How to upgrade Weapon Forms in Control
Upgrades for each Weapon Form will also appear in the Weapon Form Astral Constructs menu.
Each upgrade for a Weapon Form will increase its stats and unlock a Mod Slot. You can unlock 2 additional Mod Slots for each Weapon Form, allowing you to add 3 Mods in total. There are also Weapon Form specific Mods, so you can diverse the boosts for each different Weapon Form.
Like unlocking new Weapon Forms, upgrading the Forms also costs a combination of Source Energy and Materials.
It’s time to journey into the mysterious Federal Bureau of Control. Our Control walkthrough can help you through the storyline missions, including Welcome to the Oldest House, Unknown Caller, Directorial Override, Old Boy’s Club, Threshold, My Brother's Keeper, The Face of the Enemy, Finnish Tango, Polaris and Take Control. You can also learn new supernatural powers by completing A Merry Chase, A Good Defence and A Captive Audience. We also have guides on upgrading the Service Weapon, your Abilities, how to use Weapon and Personal Mods, how to unlock every outfit and the solution to the Roulette Wheel puzzle.
List of the Weapon Forms and upgrades in Control
Here is a list of all the Weapon Forms, and Material requirements, we've currently found in Control:
Grip - comes with the Service Weapon. Provides a semi-automatic fire that is good for both short and long range.
Grip Level 2 - unlocks the second Mod slot and increases the Grip's base weapon damage.
Unlocked after completing Directorial Override.
Requires:
- 10,000 Source Energy
- 15 Ritual Impulse
- 4 House Memory
- 1 Hidden Trend
Grip Level 3 - unlocks the third Mod slot and increases the Grip's base weapon damage.
Unlocked after completing The Face of the Enemy.
Requires:
- 25,000 Source Energy
- 15 Remote Thought
- 3 Astral Blip
- 1 Untapped Potential
Shatter - perfect for attacking groups of enemies at close range, thanks to its scattershot ability.
Unlocked after completing Unknown Caller.
Requires:
- 5000 Source Energy
- 8 Undefined Reading
- 4 House Memory
Shatter Level 2 - unlocks the second Mod slot and increases the Shatter's base weapon damage.
Unlocked after defeating Salvador in My Brother's Keeper.
Requires:
- 25,000 Source Energy
- 20 Entropic Echo
- 15 Remote Thought
Shatter Level 3 - unlocks the final Mod slot and increases the Shatter's base weapon damage.
Unlocked after completing the last mission of Control - Take Control.
Requires:
- 20,000 Source Energy
- 20 Intrusive Pattern
- 1 Untapped Potential
- 4 Astral Blip
Spin - has a high rate of fire, due to its large magazine size.
Unlocked after completing Directorial Override.
Requires:
- 15,000 Source Energy
- 12 Ritual Impulse
- 8 Threshold Remnant
Spin Level 2 - unlocks the second Mod slot and increases the Spin's base weapon damage.
Unlocked after defeating Salvador in My Brother's Keeper.
Requires:
- 20,000 Source Energy
- 5 Undefined Reading
- 5 Entropic Echo
- 2 Corrupted Sample
Spin Level 3 - unlocks the final Mod slot and increases the Spin's base weapon damage.
Unlocked after completing the last mission of Control - Take Control.
Requires:
- 25,000 Source Energy
- 5 Remote Thought
- 1 Untapped Potential
- 5 Astral Blip
Pierce - provides a charged shot that penetrates enemy armour at any range.
Unlocked after completing Old Boy's Club.
Requires:
- 24,000 Source Energy
- 12 Intrusive Pattern
- 8 Astral Blip
Charge - shoots three projectiles at once, almost like a rocket launcher
Unlocked after defeating Salvador in My Brother's Keeper.
Requires:
- 25,000 Source Energy
- 10 Remote Thought
- 3 Astral Blip
- 2 Corrupted Sample
Charge Level 2 - unlocks the second Mod slot and increases the Charge's base weapon damage.
Requires:
- 30,000 Source Energy
- 10 Intrusive Pattern
- 3 Hidden Trend
- 15 Threshold Remnant
Surge Level 1 - unlocks when you download the AWE DLC. Surge fires adhesive grenades that detonate when manually triggered, of if their timer expires.
Requires:
- 15,000 Source Energy
- 1 Shaded Facet
- 3 Confiscated Motive
- 2 Hidden Trend
Surge Level 2 - unlocks the second Mod slot and increases base weapon damage.
Requires:
- 20,000 Source Energy
- 7 Confiscated Motive
- 3 Shaded Facet
- 4 Hidden Trend
Surge Level 3 - unlocks the third Mod slot and increases base weapon damage.
Requires:
- 25,000 Source Energy
- 15 Shaded Facet
- 9 Hidden Trend
- 1 Untapped Potential
For more information about Control, check out our Control walkthrough, including our guide on Weapon and Personal mods.
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