Tech Analysis: Quantum Break | Eurogamer.net

Publish date: 2023-05-12

It's been years in the making, but Remedy's Quantum Break is finally ready. The Finnish team's love of slow-motion will seemingly never die - and it finds a good home this time in a time-bending action title that focuses on moving in and out of time while shooting your way through a character-driven narrative. Within minutes of starting the game it becomes evident that Quantum Break is one of the most impressive looking titles on Xbox One. In a move that exudes confidence, the press has been given access to the game for weeks now - something of a rarity these days - and that has given us plenty of time to fully appreciate just what's on offer. It's not surprising that a lot of controversy has formed around the resolution of the game but as the fervour around this issue dies down, hopefully the wider range of its technical ambition can come into focus.

To start with, Quantum Break is built on Remedy's Northlight engine, a DX12 deferred renderer designed to deliver a seamless experience across large, detailed environments filled with advanced lighting and effects work. The core technology was born from the work carried out for Alan Wake and in fact, the current version of Northlight still shares elements with Remedy's previous game.

While no longer set in the great outdoors, it's still fully capable of delivering a genuine open world - with technology leveraged here to minimise loading. The heavy use of volumetric light shafts also returns in full force alongside the benefits you'd expect in a deferred renderer such as a high volume of dynamic lights. In the move to a next-generation platform, Remedy has pushed for real-time global illumination, physically-based materials, a huge range of unique special effects, and one of the most immersive soundscapes we've heard to date.

While Northlight is a wholly internal engine, it is built upon a seemingly vast number of off-the-shelf technologies, some of which Remedy itself influenced, leading to a very interesting presentation. Most games these days make use of various middleware solutions but it's still remarkable to see how far some of these have come. From AI navigation paths provided by Autodesk Gameware Navigation, audio and geometry occlusion built on Umbra, character performance capture with DI4D, LOD generation using Simplygon, and more - Northlight smoothly integrates a wide range of technologies to great effect.

Quantum Break is a beautiful game and, in this deep dive video, we delve into the technology powering the game.

With so many advanced features and rendering techniques in play, how has Remedy achieved these results on the Xbox One platform? After all, we know that resolution has been sacrificed in order to deliver smooth performance but is the loss in image quality offset by the gains in visual quality? Let's start by examining the strengths of the engine and what it is that makes Quantum Break a next-generation experience.

What Works

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How does the final version of Quantum Break stack up against the various demonstrations shown over the years? Watch this video to find out.
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What doesn't

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Quantum Break targets 30fps but does it manage to hit this level of performance consistently? We take a closer look.

Quantum Break: the Digital Foundry verdict

Ultimately, Quantum Break is one of the most technically accomplished games on Xbox One but it's not without its issues. Northlight produces beautifully detailed worlds with remarkable effects work and lighting but image quality just isn't where it needs to be. The filmic look works to an extent but visible aliasing is still evident in motion making it clear that the solution employed here isn't quite on par with what we witnessed in Rainbow Six Siege. The issues with shadow quality and general stability due to heavy reliance on screen-space data also impacts the look of the game at times.

The real triumph here is the way in which the game's technology benefits the core gameplay. Quantum Break is an absolute joy to play - perhaps the best game Remedy has made to date - and much of that joy is the result of its technology. That perfect mix of high quality animation, effects, and feedback just feels right. It's an highly satisfying game to play.

In these days of Unreal Engine and Unity, it's becoming a rare treat to play a game running on specialised, in-house technology so it was a real treat experiencing Remedy's creation. It has its rough edges, but it's clear that the lofty goals for the project were never in question. The quality of the lighting and the flexibility of what can be achieved in each scene is impressive and it feels as if many of the right compromises were made in order to reach that vision. If you've been looking for a genuine showpiece for Xbox One, even considering its flaws, Quantum Break is it.

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